Garbage sent per line clear
A reference for garbage to help me send garbage more efficiently in Tetris guideline games. Sourced from Tetris fandom wiki.
Things to remember:
- Tetris and T-spins are considered "difficult" line clears that award back-to-back bonuses, which send 1 extra line per back-to-back
- Skimming lines (clearing singles) sends no garbage
- Fill out your T-spins so you send a double instead of a single
If you have any other tips related to sending garbage efficiently in Tetris, feel free to drop it in the comments.
Garbage bonus in Tetris Effect: Connected Zone battles
When clearing lines in Zone attacks, a bonus is applied, allowing you to send more garbage. Here's an abridged reference. The more full your zone meter is before starting zone (indicated as a percentage below), the more attack power you will have. The multiple values in a cell mean that the garbage is sent in a number of chunks.
|11||10, 3||15, 1|
|Dodecatris||12||10, 4||15, 3|
|13||10, 5||15, 4|
|14||10, 6||15, 6|
|15||10, 8||15, 7|
|Decahexatris||16||10, 9||15, 9|
|17||10, 10||15, 10|
|Perfectris||18||11, 10||15, 12|
|19||12, 10||15, 13|
|Ultimatris||20||14, 14||17, 17|
|Kirbtris||21||16, 16, 4||18, 18, 10|
|Impossibilitris||22||18, 18, 10||20, 20, 12, 20|
|Infinitris||23||20, 20, 20||20, 20, 20, 20|
Information sourced from the Tetris wiki where you can find values for less-filled zone meters.
In Tetris Effect: Connected, combos are not rewarded as highly as other Tetris games. According to this reference, Tetris Effect: Connected rewards the least for combos while Tetris 99 rewards the most.
Even within TE:C, when Zone is enabled, the combo rewards are smaller, which is very reasonable considering a bonus is already awarded depending on the number of total lines cleared in zone.
Below is a reference for garbage awarded for combos in TE:C, during regular play as well as when zone is enabled. Source is here.
TE:C rewards combos less than other Tetris games. A lesser combo bonus means that mechanics like 4-widing and 3-widing have less power in TE:C compared to other games like Tetris 99. From what I've seen, 4-widing is not frequently used in TE:C and when it is, it appears to mostly be used as a defence mechanism to nerf a strong zone rather than to attack. Since you do not receive garbage from your opponent until you stop clearing lines, keeping a combo going delays the garbage (while you counter it). In Tetris 99, however, combos are more highly rewarded so 4-widing is a useful mechanic as an attack strategy, so it's more popular in Tetris 99.