Tetris garbage reference

Tetris garbage reference

Garbage sent per line clear

A reference for garbage to help me send garbage more efficiently in Tetris guideline games. Sourced from Tetris fandom wiki.

NameGarbage sentBack-to-Back?
Single0
Double1
Triple2
Tetris4
T-spin single2
T-spin double4
T-spin triple6
Perfect Clear10

Things to remember:

  • Tetris and T-spins are considered "difficult" line clears that award back-to-back bonuses, which send 1 extra line per back-to-back
  • Skimming lines (clearing singles) sends no garbage
  • Fill out your T-spins so you send a double instead of a single

If you have any other tips related to sending garbage efficiently in Tetris, feel free to drop it in the comments.

Garbage bonus in Tetris Effect: Connected Zone battles

When clearing lines in Zone attacks, a bonus is applied, allowing you to send more garbage. Here's an abridged reference. The more full your zone meter is before starting zone (indicated as a percentage below), the more attack power you will have. The multiple values in a cell mean that the garbage is sent in a number of chunks.

NameLines75%100%
111
233
344
Tetris466
577
679
7811
Octoris8912
91013
1010, 215
1110, 315, 1
Dodecatris1210, 415, 3
1310, 515, 4
1410, 615, 6
1510, 815, 7
Decahexatris1610, 915, 9
1710, 1015, 10
Perfectris1811, 1015, 12
1912, 1015, 13
Ultimatris2014, 1417, 17
Kirbtris2116, 16, 418, 18, 10
Impossibilitris2218, 18, 1020, 20, 12, 20
Infinitris2320, 20, 2020, 20, 20, 20
Electris24+??

Information sourced from the Tetris wiki where you can find values for less-filled zone meters.

Combo garbage

In Tetris Effect: Connected, combos are not rewarded as highly as other Tetris games. According to this reference, Tetris Effect: Connected rewards the least for combos while Tetris 99 rewards the most.

Even within TE:C, when Zone is enabled, the combo rewards are smaller, which is very reasonable considering a bonus is already awarded depending on the number of total lines cleared in zone.

Below is a reference for garbage awarded for combos in TE:C, during regular play as well as when zone is enabled. Source is here.

ComboRegularZone enabled
000
100
211
311
422
522
622
732
832
932
1033
1133
1233
1343
3026

TE:C rewards combos less than other Tetris games. A lesser combo bonus means that mechanics like 4-widing and 3-widing have less power in TE:C compared to other games like Tetris 99. From what I've seen, 4-widing is not frequently used in TE:C and when it is, it appears to mostly be used as a defence mechanism to nerf a strong zone rather than to attack. Since you do not receive garbage from your opponent until you stop clearing lines, keeping a combo going delays the garbage (while you counter it). In Tetris 99, however, combos are more highly rewarded so 4-widing is a useful mechanic as an attack strategy, so it's more popular in Tetris 99.

Further Reading